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        <h2>SimCoaster</h2>
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            <table class="gameInfo">                <tbody>
                        <tr>
                            <th scope="row">name</th>
                            <td>SimCoaster</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>2001
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>Windows
                            </td>
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>France, Germany, Italy, United Kingdom, United States (2001)
                            </td>
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                        <tr>
                            <th scope="row">GENRE</th>
                            <td>Simulation
                            </td>
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                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>Electronic Arts, Inc.
                            </td>
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                            <th scope="row">DEVELOPER</th>
                            <td>Bullfrog Productions, Ltd.
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Bullfrog Productions, Ltd.
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        投票得分：87
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            <h3>Description of SimCoaster</h3>
            <div class="gameDescription dscr">
            <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Review</a><h4>Welcome to Theme Park Inc.</h4>

<p>I hate roller coasters. When faced with one I miraculously develop a weak stomach and a low-intolerance for any movement. The only time I've ever been close to one is riding the waltzers to sit next to a girl I fancied. When I finally got off the damn ride, I was shaking like a leaf and a pale as a ghost - girls, eh! So could <em>Theme Park Inc.</em> cure me of my fears?</p>

<p><em>Theme Park Inc.</em> is an attempt to bring a more cohesive storyline to the previous attempt, <em>Theme Park World</em>. Last year's version lacked "...any real aim in building the parks. Whereas in Roller Coaster Tycoon you had to attract so many visitors or earn so much money, here you are left without a specific purpose." If you haven't experienced the game before, it is your job to design and run a theme park, with a view to jumping into the president's seat by buying 50 per cent of the share stock of <em>Theme Park Inc</em>, the company that employs you.</p>

<h4>Take a look around</h4>

<p>To begin with you have three or four rides laid out on a nice grassy field. It is up to you to develop this land of half-assed rides into something approaching <cheesy grin>a wonderland for kids and adults alike&lt;/cheesy grin&gt;. Placing rides couldn't be easier. You select the one you want and dump it on the ground, place a map and then set the rides' entry price and excitement rating. Make it too exciting and the weaker members of the public won't ride it; make it not exciting enough and people will become very bored and leave. A mixture of excitement and entertainment is what you are aiming for.</cheesy></p>

<p>At first you start with a set of basic rides and facilities at your disposal. A few roller coasters and simpler, more relaxed rides can be installed to entice people to your funfair. Facilities include toilets and money-making stores. As you progress, and scientists develop new technologies, you will be able to create faster, better and more stomach-churning rides. But first you have to hire scientists to work in your research department.</p>

<h4>Meet the staff</h4>

<p>There are also many other jobs that need to be filled, such as cleaners, guards and gardeners. Like many of the Theme games, it is a simple case of picking from a selection of staff and balancing experience with wage cost. Each worker performs an important task and it is a delicate job balancing wages and necessity. Occasionally a worker will cut up a fuss about not being appreciated and ask for a pay rise. Of course, you can always sack them and get more cost-effective, but less experienced, staff.</p>

<p>Staff members are also useful when it comes to completing challenges that allows you to earn golden tickets - you use these to open up special rides. One of the first challenges you will come across will be working out how to drain a lake to get more land space. You set your scientist to research how to actually perform the task and then you have to train a member of staff in the special ability required; in this case, the gardener must learn about water drainage. As you complete these challenges, new areas are opened and more golden tickets are collected.</p>

<h4>In the Queue</h4>

<p>As your park becomes more popular you can hike up the prices for the entrance and individual rides. The cash soon starts to flow in and then you have to get with the program and start buying up shares in the company and get the all-important 50 per cent share so you can claim the presidency. This part of the game, which is the crux of this latest <em>Theme Park</em> incarnation, is so deadly boring that I'd rather play without the added story part and just get on with making people merry.</p>

<p>Creating roller coasters which, let's face it, is the best thing about theme park management games is as easy as pie. Just dump down the main building and plot out your track, then adjust the height, camber and curve in your tracks. <em>Theme Park Inc's </em>roller coaster designer is easier to use than <em>Roller Coaster Tycoon's </em>because you can force the track to work by bending it once it is in place, rather than stick to a set of reasonable physics. However, because of that, riding your own design tends to be less satisfying because it doesn't feel real.</p>

<p>The graphics department hasn't really changed all that much. EA has used the same graphics engine that is used in <em>Theme Park World</em>. A few problems still remain, like the clipping when rides are close together where they seem to pass through each other. The developers, Bullfrog, have spruced up the interface to make it easier to use through a series of icons at the bottom of the screen, which helps over the small side-bar icons that appeared in <em>Theme Park World</em>. A feature that is slightly bemusing is the first-person view that allows you to walk around the park. I used it once, just to try it out, but it's a useless gimmick really. Using it to see what the rides are like is great, but why would you walk around the park all day?</p>

<h4>Round and round we go</h4>

<p>The sound is suitably jaunty, but completely forgettable. Help provided by the pop-up assistant starts to get a bit annoying as the game goes on. Fortunately, I decided to switch it off before I went completely insane due to it's inane and repetitive jabbering.</p>

<p><em>Theme Park Inc </em>is another stab at the <em>Theme Park </em>game and really provides no major changes. It is fun to play, but not as involving and time grabbing as its long-lived rival <em>Roller Coaster Tycoon</em>. It seems that Bullfrog is reduced to churning out endless and pointless sequels to games that didn't originally make the grade...a sad state for one of the most exciting developers in its hey-day.</p>

<p><span class="revhotud">Review By <span class="authid">GamesDomain</span></span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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                        <img src="https://www.myabandonware.com/media/screenshots/s/simcoaster-fdi/simcoaster_1.jpg" alt="SimCoaster" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/s/simcoaster-fdi/simcoaster_2.jpg" alt="SimCoaster" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/s/simcoaster-fdi/simcoaster_3.jpg" alt="SimCoaster" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/s/simcoaster-fdi/simcoaster_5.jpg" alt="SimCoaster" loading="lazy" />
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                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/s/simcoaster-fdi/simcoaster_6.jpg" alt="SimCoaster" loading="lazy" />
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                        </a>
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                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/s/simcoaster-fdi/simcoaster_7.jpg" alt="SimCoaster" loading="lazy" />
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                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/s/simcoaster-fdi/simcoaster_8.jpg" alt="SimCoaster" loading="lazy" />
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